#include "Vector3.h"

VVector3::VVector3(void)
{
	m_fX = 0.0f;
	m_fY = 0.0f;
	m_fZ = 0.0f;
}

VVector3::~VVector3(void)
{
}

VVector3::VVector3(float fX,float fY,float fZ) {
	m_fX = fX;
	m_fY = fY;
	m_fZ = fZ;
}

D3DXVECTOR3 VVector3::GetPosition() {
	D3DXVECTOR3 retVec3(m_fX,m_fY,m_fZ);
	return retVec3;
}